What magic items should we drop in to the game? Those that provide use or interest to the characters. What sort of monuments might they run into out in the wilds? Those with a connection to the characters history, heritage, religion, or the villains they chase. What elements should we focus on when building a city? Those of most likely interest to the characters, their classes, and their backgrounds. Which religions should we fill out? Those tied closest to the characters as either their own domains or those domains they oppose. It puts them first in our minds as we prep the rest of our next session.īut we can take this character-first approach to anything we build in our games. This is deliberately the first step we do. Who are they? What are their names? What do they want? Where did they come from? In the eight steps from Return of the Lazy Dungeon Master, step one is to focus on the characters. We're driven to write sprawling histories, wide geographies, deep religious sects, and vast cities. It's hard to keep this in mind when we're building our world. The world outside of their view doesn't yet exist - except for the villains and their own quests. The characters are the heroes of the worlds we create together. New to Sly Flourish? Start Here! Build from the Characters Outwards
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